package world.material;

import color.GLColor;

public class Material {
	public Material(GLColor color) {
		this.color = color;
	}

	public boolean isCanBurn() {
		return canBurn;
	}

	public void setCanBurn(boolean canBurn) {
		this.canBurn = canBurn;
	}

	public boolean isReplaceable() {
		return replaceable;
	}

	public void setReplaceable(boolean replaceable) {
		this.replaceable = replaceable;
	}

	public boolean isTranslucent() {
		return isTranslucent;
	}

	public void setTranslucent(boolean isTranslucent) {
		this.isTranslucent = isTranslucent;
	}

	public GLColor getColor() {
		return color;
	}

	public void setColor(GLColor color) {
		this.color = color;
	}

	public boolean isRequiresNoTool() {
		return requiresNoTool;
	}

	public void setRequiresNoTool(boolean requiresNoTool) {
		this.requiresNoTool = requiresNoTool;
	}

	public int getMobilityFlag() {
		return mobilityFlag;
	}

	public void setMobilityFlag(int mobilityFlag) {
		this.mobilityFlag = mobilityFlag;
	}

	private boolean canBurn;
	private boolean replaceable;
	private boolean isTranslucent;
	public GLColor color;
	private boolean requiresNoTool = true;
	private int mobilityFlag;
}
